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NKCA League Rules
Last Update - Feb.
2007

















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NKCA
BASEBALL RULES
New Rules for 2008 are listed in
BOLD
THE NKCA BASEBALL LEAGUE
WILL USE THE OFFICIAL RULES OF BASEBALL UNLESS OTHERWISE STATED IN THE
FOLLOWING RULES:
I.
ELIGIBILITY
All players, age 5 through
age 18, living within the Kansas City Metropolitan Area, who
abide by these Rules and Regulations, are eligible for participation in
this program. The Board of Directors may grant exceptions to the
boundary requirement.
All
baseball players’ ages will be determined by whatever age
they are or will be on April 30 of that baseball year.
The
age brackets are as follows:
¨ Baseball T-Ball League is age 6 and under;
¨
Baseball Machine Pitch is age 6 and under;
¨ Baseball
Machine Pitch is age 7 and under:
¨ Baseball
Machine Pitch is age 8 and under;
¨ Baseball "9U" League is age 9 and under;
¨ Baseball "10U" League is age 10 and under;
¨ Baseball "11U" League is age 11 and
under;
¨ Baseball "12U" League is age 12 and under;
¨ Baseball "13U" League is age 13 and under;
¨ Baseball "14U" League is age 14 and under;
¨ Baseball "16U" League is age 16 and under;
¨ Baseball "18U" League is age 18 and under.
(a) Games involving
an illegal player will be forfeited by the Board
(b) Players
may play up one age group. Teams may be allowed with proper
approval to play up one age group.
Requests will be submitted to the Executive Director for consideration.
All
Leagues are open territory, within the above established boundaries of
this program.
All
Baseball players are free agents at the end of each season.
Once
a player signs a contract and it is turned into the league, he/she will
not be allowed to play on another team in the NKCA program that year .
Players
participating in the NKCA program are not permitted to play on any
other team in any other league except that they may play on a church
softball team. Players are permitted to play with tournament
teams only with the advance permission of the player's NKCA Team
manager and the player’s parents. AAAA players will be
allowed to participate in more than one program provided participation
in the NKCA program takes priority.
To
be eligible for participation in the Playoffs a player must have been a
registered member of the team and played in at least three (3) games
that season.
The
Board of Directors shall have the authority to review any special
situation and, if in the best interest of the program and/or player,
may declare a player eligible or ineligible.
Infraction
of any of the eligibility rules will result in forfeiture of games,
and/or expulsion of managers, coaches or players, and any other action
deemed appropriate by the Board of Directors.
II.
REGISTRATION
Every
player must sign, with their parents or guardians, a Player's Contract
and Responsibility for Injury Release Form (supplied by League
Headquarters).
All teams in Machine
Pitch, thru 18U baseball must register by
submitting a roster of player’s contracts with fees of at
least twelve (12) players and a maximum of(18) players, along with
verification of their age and residence at the League Office by the
date set by the Board.
Verification should be done by the team's manager - subject to
certification and review by the Board of Directors and League President.
If
a registered team has less than their maximum, additional players may
be registered during the season to bring the team up to the maximum.
Fees and Contracts must be turned in before a player plays in any game
or the game will be forfeited.
III. COST
AND DIRECTION OF THE PROGRAM
Baseball fees:
(a)
The
participation fee for this baseball program will be as follows for each
player:
¨
T-Ball League
$ 80.00
¨
Machine Pitch 6U
League $ 95.00
¨
Machine Pitch 7U and 8U League
$120.00
¨
9U & 10U
League
$140.00
¨ 11U
& 12U
League
$150.00
¨
13U & 14U
League
$155.00
¨
16U
League
$185.00
¨
18U League $195.00
** Under no circumstances may any individual player
be charged more than the established fee to play baseball.
*** Managers who violate the intent of this section
will be disciplined by the Board.
(b) A maximum family fee of
$350.00 will apply in 2008.
(c) All
teams are covered in the program's insurance plan which provides
insurance in Official League authorized games. Additional
insurance coverage for an individual team participating in games
outside the League is recommended and is at the sponsor's discretion.
IV EQUIPMENT AND
TEAM FINANCING
Single
sponsors or groups finance individual teams. Sponsors should
supply complete uniforms including socks and caps.
Baseball
uniforms for all teams are required. All baseball uniform shirts shall
carry numbers, which will not be duplicated. "T Ball", "6U Machine Pitch through
10U League teams may play with minimum uniforms, which shall consist of
"T" shirts and caps, but only with advance special approval by the
Board of Directors.
Uniform
and equipment specifications:
(a)
All leagues
must use a full batting helmet (covering the top of the head and ears),
while at bat, on deck, or on the bases. Each team must have a minimum
of five (5) helmets (earflaps or cap liners are not considered a
helmet). All bat boys/girls will wear a batting helmet at all times.
(b)
Catcher’s helmet: In all leagues, catchers
must wear approved catcher's helmets specifically designed for this
purpose. For this program, a baseball cap liner is not an approved piece
of equipment. 6U Machine Pitch through 12U league catcher's helmets must have full ear protection. In
13U leagues
and above, the full ear protection is optional.
(c)
All
catchers’ masks will have a neck protection piece attached to
the mask (all leagues).
(d)
Penalty:
If, in the umpire's judgment, there is an intentional violation of
these rules, the offending player or players shall be called out and
ejected from the game.
Each
team is required to provide a complete catcher's outfit and sufficient
balls and bats The League will
supply balls with the NKCA logo for use in all league and playoff games.
(a)
All
baseball "boys" catching equipment must include cup protection for boys.
(b)
Baseballs
& Bats: All leagues except T Ball shall use a Collegiate level
or above ball as it has been found that these balls will last longer.
16U & 18U Leagues must use a bat approved for MSHAA play. All other
leagues may use any official baseball bat.
(c)
One new
ball and one playable ball are to be presented to the plate umpire by
each baseball team at the start of each game. The umpire may ask for an
additional ball from each team as the need arises.
(d)
The use of
steel spikes is prohibited in all leagues except 13U, 14U, 16U & 18U.
V. LEAGUE
SCHEDULES
Complete
scheduling of all league games, make-up games and assignments of
diamonds for league play are to be made by the Director. Games are to
be played according to these schedules or games will be forfeited.
Game
times:
The Director shall schedule games, if possible, in
all baseball leagues as follows:
|
League
|
Monday
thru Friday
|
Saturdays
Time
Limits
|
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16U & 18U Leagues
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6:00
& 8:15
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12:00;
2:15; 4:30;
6:45
2 hrs
|
|
13U & 14U Leagues
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6:00
& 8:15
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12:00;
2:15; 4:30;
6:45
2 hrs
|
|
11U & 12U
Leagues
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5:45
& 8:00
|
11:00;
1:15; 3:30;
5:45
2 hrs
|
|
9U & 10U Leagues
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5:45
& 7:45
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11:00; 1:30;
3:30; 4:30; 4:30
1:45
|
|
Rookie
League
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5:45
& 7:15
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11:00;
12:30; 2:00; 3:30;
5:00
1:20
|
|
T-Ball
League
|
|
11:00; 12:00; 1:00: 2:00; 3:00;
4:00;
5:00
:50
|
Time limits: No inning
shall start if time has expired in the previous inning.
All
leagues must have nine (9) players at the beginning of the game and
must finish with nine (9). Scheduled starting time is forfeit
time, however scheduled starting time may be adjusted by the League
Director as required by circumstances. Penalty is forfeiture of the
game. If neither team has nine (9) players at the scheduled game time,
the game is a double forfeiture. Each team gets a loss.
If a team
is short at game time, but expecting player(s) to make nine, they shall
become the visiting team, but must have 9 when expected to take the
field.
Teams
forfeiting during the regular league schedule may not be eligible for
the League Post-Season Tournaments, unless approved by the Board of
Directors.
VI. OFFICIAL
GAME
A
regulation game consists of seven (7) innings.
In
all leagues a game is official after time limit has been reached,
regardless of innings played.
A
game shall be considered official after three and one-half innings or
four full innings, or one hour, if the umpire deems it advisable due to weather or
darkness.
RUN SPREAD RULE - All Leagues will adopt a "12
after 4 Innings" and "10 after 5 innings" rule.
It
is clearly the intention of the run spread rule to try to reduce the
extent of lopsided games without hindering the proper teaching of the
game. Any manager who uses the provisions of this rule in any way to
make a farce of the game or in a manner which the Board of Directors
considers detrimental to the program is subject to appropriate
disciplinary action.
VII.
RULES
The standard Rules of Baseball rules will govern
the leagues with the following exceptions:
The
only Leagues that will use the Free Substitution Rule are 16U and 18U and then only in games being played where the entire batting order
does not bat:
This
exception has been adopted by the league in order to give more players
an opportunity to play. Any of the nine (9) starting
defensive players may be withdrawn and may reenter once, provided such
player occupies the same batting position whenever they are in the
line-up. If a substitution is made that moves a player up in the
batting order two consecutive innings, the manager will receive a
warning from the umpires. If the same player is moved up in
the order for a third time in the game, the batter will be declared out
and the manager ejected from the game. Such substitution
shall be made while the team is in the field and each player must
remain out of the game at least one full inning. However, a withdrawn
pitcher may return, only as a pitcher in the same inning, after three
or more batters have finished their time at bat.
(a) For infractions of the Free-Substitution Rule, any
illegal substitution will be removed from the game at any time their
presence in the game is appealed to the umpire. Such removed
player will not be allowed to re-enter.
(b) All substitutions, with the exception of the
substitute pitcher, pinch batter, pinch runners, or substitutes due to
injury, are to be made at the beginning of an inning, or at the end of
the first half of an inning.
(c) Sub remaining in the game must bat for player
removed.
(d) Penalty for infractions of any of the foregoing
situations, the Batting-Out-of-Order Rule will be invoked if called to
the umpire's attention in accordance with the official rules of
baseball.
(e) In case of accident or illness, any player may
re-enter the game if all available players have participated.
(f) This league will use the rule that after a
manager's second trip to the mound in the same inning, the pitcher must
be removed from pitching duties. They may be placed in another
defensive position. If a pitcher is taken out of the game, his/her
return to the mound is regulated by the Free Substitution Rule.
(g) If the manager elects to use the Extra Hitter Rule
the provisions of this rule apply to all defensive changes.
The
following Leagues (T-Ball, through 14U) will bat the
entire lineup. All of these Leagues except T-Ball will use the
following rules:
(a) All substitutions in the field, with the exception
of the substitute for the pitcher, pinch runners, or substitutes due to
injury, are to be made at the beginning of an inning, or at the end of
the first half of an inning.
(b) In a situation where the entire team bats the
minimum playing time required for each league will be determined by the
number of defensive innings that are played in the field.
(c) This league will use the rule that after a
manager's second trip to the mound in the same inning, the pitcher must
be removed from pitching duties. The removed pitcher may be placed in
another defensive position or taken out of the game. However, a
withdrawn pitcher may return, only as a pitcher in the same inning,
after three or more batters have finished their time at bat.
(d) All players may re-enter the game in a defensive
position at the discretion of the manager. However, a player who has
pitched in the game may re-enter the game as a pitcher only once, and
then once removed at least three batters must be completed before that
player may re-enter as a pitcher.
(e) In case of accident or illness, any player may
re-enter the game immediately. The player leaving the game shall not
cause the team to suffer an out when his spot comes up to bat. Openings
in the batting order resulting from removal due to accident, illness,
discipline, having to leave early, etc., will be skipped with no
penalty.
(f) Penalty for infractions of any of the foregoing
situations, the Batting-Out-of-Order Rule will be invoked if applicable
if called to the umpire's attention in accordance with the official
rules of baseball. Infractions not resulting in the application of the
Batting-Out-of-Order Rule may subject the Manager to appropriate action
by the Board of Directors for violating the spirit of the program,
which could include suspension from the League.
Minimum
number of players required:
(a) Teams in the
9U through 14U leagues are
required to play a minimum of twelve (12) players in each game if
they have that many available. A game must go five (5)
complete innings for this rule to apply. If one team has less than
twelve (12) players, the opposing team is obligated to bat only the
same number of players. If both teams are unequal the batting in order
rules do not apply and all free substitution rules will apply. Managers
must declare if there are less than thirteen players at the beginning
of the game, and must indicate the names of those players absent and
the reasons, if known, on the game report turned into the league.
(b) If the number of available players changes during
the game due to illness, injury, or behavior that requires disciplinary
action by the manager, the umpire and the opposing manager must be
informed.
(c) Penalty: Failure to comply with this section will
result in forfeiture of the game involved.
Minimum
number of innings required to be played:
(a) Players in the
Machine Pitch 6U through 14U leagues must play at least two (2) defensive innings
in the field per game.
(b) Rules in this section shall apply to all official
games that have completed five innings.
(c) Managers may, withhold a player from a game or
games for disciplinary reasons, but he must so inform the opposing
manager prior to the game and he must list the player’s name
and reason for the action on the game report turned in at the end of
the game.
(d) Penalty: Violations of the rules in this section
shall result in the forfeiture of the games involved.
Extra
Hitter Rules & Batting Entire Lineup:
(a)
16U and 18U Leagues may use the following
Extra Hitter rule:
1. A
starting line-up may consist of ten (10) offensive players and nine (9)
defensive players. The extra player shall be termed "extra hitter" (EH).
* The purpose
of the NKCA "extra hitter" rule is to allow another, extra, player to
participate in the game.
A.
Use of the "extra hitter" is optional, however the
team manager must make this decision before the game starts. A EH may
not be added after the game begins.
B.
For purposes of substitution the EH if used shall
be considered a defensive position. Any player may move from the EH
position to a defensive position in the field.
C.
An extra hitter may appear in any position in the
batting order as set before the game begins and once set that player or
his substitute must bat in that same spot in the batting order. The
extra hitter position once established cannot be dropped from the
line-up.
D.
When a courtesy runner is used for the catcher the
runner must come off the bench and must be a player not in the game in
a defensive position or in the game as the EH and does not count as a
substitution.
E.
The provisions of the Free Substitution Rule apply
to all defensive changes.
(b) Batting Entire Lineup
1. In all
T-Ball, Machine Pitch and 9U through 14U League games each team will be
required to include all players in the batting order except in
situations covered in VII 3(a). Each player must play a
minimum of two (2) defensive innings in the field in every game.
2. Extra
Hitter Rule does not apply to T-Ball, 9U through 14U League
nor any other league for the team that elects to bat the entire batting
order.
3. In
16U & 18U the use of the entire team batting order is optional for
each team. If a manager desires to bat his entire team in the
batting order he must declare so prior to the game. If the team bats
the entire lineup the substitution rules will be the same as in the
younger leagues, (see rule VII-2 page 8) otherwise the Free
Substitution Rule will apply.
4. Missing
batters in the line up due to illness, injury, discipline, early
departure, etc will be skipped with no penalty.
(c) Violations of this rule will be enforced the same
as the batting out of order rules.
6. Designated Runner Rule:
a.
All Leagues
will use a courtesy runner for the catcher, which is optional with less
than two outs and mandatory with two outs.
b. The courtesy runner cannot be a player currently in
the game in a defensive position or as EH but must be a player on the
bench. When batting the entire lineup the player who made the last
batted out
will be used and in any case the runner will not be charged as a
substitute.
7.In all leagues if a runner on third attempts to
steal home and the batter swings away, the batter and the runner are
both automatically called out and the manager or acting manager will be
ejected from the game, without exception.
8. Pitching rules:
1. Pitchers
shall have a minimum of two full days (does not mean 48 hours) of rest
when;
a. They
reach their maximum number of pitches in either one, two or three days,
or;
b. they pitch on
two consecutive days and do not pitch on the third consecutive day,
regardless of the number of itches thrown or;
c. If a pitcher
throws less than half the maximum number of pitches allowed over a one,
two or three day period, only one full day of rest would be required.
Intentional walks are allowed, with no
charged pitches
Pitching in non-league tournaments or
practice games will not invoke a penalty although managers are strongly
encouraged not to overpitch these young arms and to allow rest.
Pitchers may not throw more than 80 pitches
in 9U & 10U, 90 pitches in 11U & 12U, 100 pitches in 13U & 14U or 110 pitches
in 15U through 18U in any one day; nor more than this number of pitches
in two or three consecutive days. Pitchers shall be allowed to exceed
the above number of pitches in order to complete the time of bat for
that batsman only. No pitcher may enter or re-enter a game as pitcher
with 5 or less pitches remaining.
9.Force-Play-Slide
Rule:
The intent of the force-play slide rule is to
insure the safety of the defensive player. This is a safety as well as
an interference rule. Whether the defense could have completed the
double play has no bearing on the applicability of this rule. This rule
pertains to a force-play situation at any base, regardless of the
number of outs.
On any force play, the runner must slide on the
ground and in a direct line between the two bases.
CLARIFICATION: Nothing in this rule requires a
slide at home plate unless there is a force out at that base.
EXCEPTION: A runner need not slide directly into a
base as long as the runner slides or runs in a direction away from the
fielder to avoid making contact or altering the play of the fielder.
"On the ground" means either a head-first slide or
a slide with one leg and buttock on the ground.
1. "Directly
into a base" means the runner's entire body (feet, legs, trunk and
arms) must stay in a straight line between the bases.
(a) Contact with a fielder is legal and interference
shall not be called if the runner:
1. Makes a
legal slide directly to the base, or
2.
Is on the
ground at the time of contact and the fielder moves directly down the
line between the two bases to attempt a play.
(b) Action by a runner is illegal and interference
shall be called if:
1. The
runner slides or runs out of the base line in the direction of the
fielder;
2. The
runner uses a rolling, cross-body or pop-up slide and either makes
contact with or alters the play of a fielder;
3. The
runner's raised leg makes contact higher than the fielder's knee when
in a standing position;
4. The
runner goes beyond the base and either makes contact with or alters the
play of the fielder;
5. The
runner slashes or kicks the fielder with either leg;
6. The
runner illegally slides toward or contacts the fielder even if the
fielder makes no attempt to throw to complete a play.
PENALTY
FOR 1-6—
A. With
less than two outs, the batter-runner, as well as the interfering
runner, shall be declared out and no other runner(s) shall advance.
B. With
two outs, the interfering runner shall be declared out and no other
runner(s) shall advance.
C. If the
runner's slide or collision is flagrant, the runner shall be ejected
from the game.
10. Collision Rule
The rules committee is concerned about unnecessary
and violent collisions with the catcher at home plate, and with
infielders at all bases. The intent of this rule is to encourage base
runners and defensive players to avoid such collisions whenever
possible.
a.
When there
is a collision between a runner and a fielder who clearly is in
possession of the ball, the umpire shall judge:
(1) Whether
the collision by the runner was avoidable (could the runner have
reached the base without colliding) or unavoidable (the
runner’s path to the base was blocked) or
(2) Whether
the runner actually was attempting to reach the base (plate) or
attempting to dislodge the ball from the fielder.
PENALTY—If
the runner, a) could have avoided the collision and reached the base,
or b) attempted to dislodge the ball, the runner shall be declared out
even if the fielder loses possession of the ball. The ball is dead and
all other base runners shall return to the last base touched at the
time of the interference.
A.R.
1—If the fielder blocks the path of the base runner to the
base (plate), the runner may make contact, slide into, or collide with
a fielder as long as the runner is making a legitimate attempt to reach
the base or plate.
A.R.
2—If the collision by the runner was flagrant, the runner
shall be declared out and also ejected from the contest. The ball shall
be declared dead.
b. If
the defensive player blocks the base (plate) or base line clearly
without possession of the ball, obstruction shall be called. The runner
is safe and a delayed dead ball shall be called.
A.R.—If
the base runner collides flagrantly, the runner shall be declared safe
on the obstruction, but will be ejected from the contest. The ball is
dead.
11. Game Speed Up Rules:
(a) The pitcher will be allowed no more than five (5)
throws or 1 minute between innings. At the start of the game or when a
pitching change is made the new pitcher will be allowed no more than
seven (7) throws unless he is being replaced because of an injury, then
the umpire may allow additional pitches.
(b) The taking of infield practice prior to the start
of a game will be limited to 5 minutes per team. The visiting team will
have the field from 15 to 10 minutes prior to starting time, the home
team will have the field from 10 to 5 minutes prior to starting time.
The five minutes prior to game time will be used by the umpires to
insure everything is done and ready to start on time.
(c) The starting time of second and subsequently
scheduled games will follow the published start times unless delayed by
the umpire due the length of a prior game. In those situations the
umpire will notify each manager of the exact scheduled starting time.
(d) Batter's Box Rule:
1. The
batter must keep at least one foot in the batter's box throughout the
time at bat.
Exceptions:
A batter may leave the batter's box but not the dirt area surrounding
home plate when:
A. The
batter swings at a pitch.
B. The
batter is forced out of the box by the pitch.
C. The
pitcher calls time out.
D. The
pitcher leaves the dirt area of the pitching mound after receiving the
ball.
E. The
pitcher throws to a base during a pick-off attempt.
F. An
appeal is made at any base.
G. The
batter request and is granted time.
PENALTY
FOR (1)--If the batter intentionally leaves the batter's box and none
of these exceptions applies, the plate umpire shall award a
strike. The pitcher shall not pitch but the ball is live.
2. The
batter may leave the batter's box and the dirt area when time is
granted for the purpose of:
A. Making
a substitution.
B. An
offensive conference.
C. A
defensive timeout or conference.
3. If the
batter refuses to take a position in the batter's box during the time
at bat, the umpire shall award a strike. The pitcher shall not pitch,
but the ball is live.
12.Protested
games:
(a) Refer to rule 4.19 - Official Baseball Rules.
Substitute "Director" for "League President".
(b) A written protest to League Headquarters within 48
hours after the game has been played must be presented or mailed,
giving the umpire's name date, time, and place of the game, plus the
section of the Rules under which the protest is made. A $50.00 fee must
accompany the written protest. If the protest is won, the $50.00 will
be returned.
13.Tie
Games: This League will use the following rule regarding tie games: If
a game is a tie game after seven (7) innings or time limit has expired,
up to two additional innings may be played to break the tie. At this
stage all offensive at bats will begin with the last batted out
starting at 2nd base with no outs. If the tie is
not broken after the two additional innings the game will end as an
official tie.
14.The home team, listed first on the schedule, shall occupy the
THIRD BASE BENCH in all Leagues and be responsible for operation of the
scoreboard and keeping the pitch count.
15.In all leagues, each offensive
team will be limited to two conferences between a manager/coach and
player or players per inning. Each conference honored by the umpire in
excess of two in any inning will result in present batter being called
out. An umpire may grant an exception to this rule at any
time to allow the manager/coach to respond to a legitimate injury.
16.Player's conduct --- Automatic
Expulsion from the game:
(a) Fighting
(b) Profanity
(c) Bat throwing by endangering the safety of players,
spectators, managers, umpires, or coaches.
(d) Unsportsmanlike conduct: Players will be removed
from the game for the use of unsportsmanlike conduct. A runner will be
called out and removed from the game if the runner's advance to a base
is achieved by unsportsmanlike play. (Umpires must protect players from
injury in every possible way).
(e) Three expulsions of a player, coach, or manager
from games during the season will be cause for automatic suspension
from the Program for the remainder of the season. It shall be the
responsibility of the Umpire-in-Chief to report this action immediately
to the Board of Directors.
(f) Players, coaches, managers, and fans will not be
permitted to direct comments directly towards opposing players,
coaches, or managers during a game. Cheering or chanting is permitted
but not if directed towards an individual. Example: Players will not be
allowed to yell "Swing" at a batter.
17.No person may manage more than one
team in the same league.
18.UMPIRE-FAN ABUSE:
Constant baiting, verbal abuse or
profanity towards the umpiring crew working NKCA BB games by fans will
not be permitted. Team managers are responsible for the conduct of the
fans representing their teams and the umpires shall be given sufficient
authority to take whatever action is required to halt any incident of
fan abuse. That authority can include such actions as
ejection of the appropriate manager, suspension of the game, or even
termination of the game.
(a) If at any time during the game the umpires believe
that a negative situation has developed they may request of both
managers that a coach be designated by each team to escort the umpiring
crew to a pre-designated neutral area immediately following the game.
In such situation each manager will be required to provide such
assistance to deter further problems.
19.Manager &/or Coach
Misconduct:
Any Manager or Coach ejected by an Umpire for any
reason other than a specific rule violation (such as attempting to
steal home when batter swings) shall be automatically suspended for the
next game played by his/her team. A second ejection shall result in
review by the Program Director for further disciplinary action, and a
third ejection is grounds for suspension for the remainder of the
season as determined by the disciplinary committee.
20.The League is very concerned about
the safety of all participants. Weather conditions in our
part of the country, sometimes containing lightning, can change
quickly. Whether or not a game is to be delayed or called off is at the
discretion of the game umpires.
21.
In B League Continental Division, the batter shall be declared out
whether or not the catcher catches the third strike or not, a runner on
third may not advance to home on a missed third strike.
VIII. OFFICIALS
At
the start of the game each manager must supply the umpire with one
written list of the starting batting order and remaining players on the
team. The scorekeeper of the home team shall be the Official
Scorekeeper. Scorekeepers should sit together behind home
plate when possible. Managers are to give all line-up changes to the
plate umpire as they occur and the umpire should announce player
changes and mark his/her card as to who played.
Managers
of winning and losing teams are required to phone in their scores to
1-800-384-3060 within 8 hours after the game.
IX. DIAMOND
SIZE FOR BASEBALL:
|
League
|
Bases Distance
|
Pitching
Distance
|
|
T-Ball
League
|
55 Feet
|
40
Feet
|
|
6U-8U Machine
Pitch
League
|
60 Feet
|
42
Feet
|
|
9U-10U
League
|
65 Feet
|
46
Feet
|
|
11U-12U
League
|
70 Feet
|
50½
Feet
|
|
13U-14U
League
|
80 Feet
|
54
Feet
|
|
15U-16U
League
|
90 Feet
|
60½
Feet
|
|
17U-18U League
|
90 Feet
|
60½
Feet
|
X. RELEASE SCHEDULE
All managers must release
extra players by April 1st.
XI.
MACKEN PARK, WATERWELL, KEARNEY, AND A.J. WILSON COMPLEX
The
NKCA Baseball League has adopted a policy that there be a deadline of
11:00 p.m. on all night games, at which time the ball field lighting
system will be turned off. The Park Supervisor has the
authority to vary this matter by a very few minutes, depending on the
advisability and need for completion of the game or inning.
There
will be no food or smoking on the field or in the dugout by
players, managers, or umpires during the ball game. Additionally, for
the safety of the spectators at each park, the following is banned from
all League parks: dogs, scooters, skateboards, alcohol, and glass
bottles.
ADDITIONAL INSTRUCTIONS TO MANAGERS AND COACHES
You may save trips to the Ball Parks by calling the
League information line after 10:00 a.m. regarding Saturday or Sunday
games, and after 4:00 p.m. regarding weekday games at:
816-734-8449
FOR SPECIFIC QUESTIONS
CONCERNING PROBLEMS WITHIN YOUR PARTICULAR LEAGUE CONTACT YOUR LEAGUE
REPRESENTATIVE:
| 6 &
Under T-Ball |
Dan Konecny |
716-7815 |
| 6 & Under Machine Pitch |
Steve Evans |
529-2173 |
| 7
& Under Machine Pitch |
Chris Shultz |
686-7153 |
| 8
& Under Machine Pitch |
Dan Newberry |
792-1875 |
| 9
& Under |
Holly Bontz |
699-2321 |
| 10
& Under |
Wayne Orr |
532-5449 |
| 11
& Under |
Aron Branson |
556-2915 |
| 12
& Under |
Chris Harvey |
734-5507 |
| 13
& Under |
Mike Washe |
305-6611 |
| 14
& Under |
Ray Killion |
468-0298 |
| 16
& Under |
John DelPercio |
468-4025 |
| 18
& Under |
Scott
Miller |
217-7532 |
| Director |
Ed Kamler |
456-6903 |
| Chief Umpire |
Joe Smith |
741-8086 |
| League President |
Lindy Evans |
699-5943 |
NKCA
Baseball League - 2008 Rookie Ball Rules
Note: Updated rules for 2008 are in
BOLD
The
Rookie Ball
League Rules will be the same as the NKCA League Rules pertaining to B
League,
with the following exceptions:
- Time limit per game is 1 hour and 20 minutes. No inning shall
start after time limit expires. If an inning is started, the inning
must be
completed regardless of the time.
- And inning shall consist of three outs of six runs.
- Bases shall be 60 feet apart.
Pitching Machine will be 42 feet from the plate.
- Pitching machine will be set at
approximately 36 MPH for 6 and 7 year olds and at 38 MPH for 8 year
olds.
- A coach from the team at bat shall
feed the pitching machine.
- Ten players will play in the field. Six infielders, (pitcher,
catcher, first, second, third and shortstop), and four outfielders,
(left, left-center, right-center and center). While playing an
outfield position, players can not assume an infield position. The
use of a "rover" will not be allowed.
- Nine players minimum per team need to be present to start a
ballgame.
- Every player in attendance hits. Late arriving players will be
added to the end of the lineup.
- Each batter will receive three "strikes" to put the ball in
play. If s/he fails to do so, s/he will be declared out. Should a
pitch from the machine be a "ball" and the batter does not swing, it
will be declared a "no pitch" and not count against the batter's
three strikes. There are no hit-batters or walks in Machine Pitch.
In 7U and 6U, a warning strike may be given to each batter.
- Bunting the ball will not be allowed. Any attempt to bunt will
be an out.
- Pitcher shall stand adjacent to the pitching machine behind the
front legs and in front of the back leg at the time of the pitch.
Pitcher may move freely after pitch is made.
- If the ball hits the pitching machine, (machine, stand or cord)
umpire or coach in any way, the ball is dead and all runners shall
advance one base.
- Time-Outs may only be called by a
defensive infielder while on the infield dirt in fair our foul
territory.
- The "Infield Fly Rule" will not be in effect.
- Leading off and stealing will not be allowed in Machine Pitch.
In all Divisions, the runners must
stay in contact with the base until the ball is hit.
If an umpire sees a runner leaving a base early, he
shall be given a warning and may be called out for a second offense.
- Pick-off plays will not be allowed regardless of the call ball
or strike.
- No steel cleats will be worn by any player. Rubber cleats are
acceptable.
- Only one manager and three coaches per team will be allowed on
the field, which includes dugouts, during any game.
- If a player leaves the game due to illness or injury, the
batting sequence will move to the next batter in the lineup with no
out recorded.
- Home Team is hte official scorekeeper.
- At the expiration of the time limit if the game is a tie, it
shall remain a tie. No extra innings will be played.
- No warning strike in 8U
- In the 6U
division only , 1 coach may be on the field while their team is on
defense and should stay behind the base paths at all times.
- If a team is mathematically unable
to tie or win the game, the game will end after 1:15 (75 minutes) NO
matter what the game situation is.
NKCA
Baseball League - 2008 T-Ball Rules
Note: Updated rules for 2008 are in
BOLD
The purpose of the program is to teach the basics
of baseball by supplementing changes, not replacing baseball
fundamentals.
OBJECTIVES
-
Teach every child how to field, catch, hit the
ball and how to run the bases.
-
Eliminate the need to develop pitching skills
at an early age and eliminate the fear of being hit by a pitched
ball.
RULES - Same as NKCA Rules with the following
exceptions:
FIELD AND EQUIPMENT
-
The playing field shall have 55 foot bases and
a pitching rubber 40 feet from home plate.
-
Soft T-Balls or R/F Balls shall be used and
supplied by the Home Team.
-
Rubber cleats or tennis shoes only.
-
All players must wear a uniform Cap and
T-Shirt provided by the league.
-
All players must provide their own glove.
PLAYERS
-
Each player should get to play at least half
of the game.
-
The pitcher is to stay on or behind the
pitching rubber until the ball is hit.
-
All players may play on defense but extra
players can play on defense, but extra players can play only in
the outfield.
-
Every team should carry at least 12 players if
possible. If you are short of players, borrow some from the
other team so the game can be played. We never want a forfeit in
T-Ball.
GAME
-
A game will consist of 6 innings or 50
minutes, whichever comes first.
-
An inning will be 3 outs, 5 runs or 10
batters.
-
The batting order will consist of all players
and cannot change once the game begins.
BALL IN PLAY
-
Umpire of manager or coach will place the ball
on the tee and call "Play Ball".
-
If a batter hits the tee, a foul ball will be
called. If the ball goes in fair territory, use good judgment
that it has gone far enough to be deemed a good hit. There are
NO STRIKEOUTS. If a player is having trouble hitting, a
coach may help the player.
-
Base runners cannot leave the base until the
ball is hit. First violation is a warning. Second violation is
an out.
-
No bunting and no infield fly rule.
-
Batters and base runners must wear batting
helmets. Catchers should have helmet and mask on when behind the
plate.
-
Batting out of order - the skipped player will
bat immediately with no penalty.
-
Any player who throws a bat, the umpire will
give a warning to the team and may call an out if the player
throws a bat again.
SPECIAL 2008 FALL BALL RULES
1. Baseball players’ age to be determined by age they will be on April 30, 2009.
2. No playing down in age groups, i.e. no 15-year olds on an under-14 team.
3. All age groups 13 minimum on roster, maximum of 18. If not at minimum, then players wanting to play without a team will be assigned to your team.
4. Players may be added to a team with a fully paid contract until a team has at least three (3) regularly scheduled games.
5. Any team playing with players not on roster with turned in contract is subject to forfeit and further disciplinary measures.
6. Baseball uniform numbered shirts are required, but they do not have to match.
7. Time limit is 1 hr. 45 min. for all leagues except machine pitch which is 1 hr. 20 min.
8, Ties will not be played off unless time remains of the 1 hr. 45 min.
9. A team is allowed a maximum of 6 runs on offense per inning.
10. No spread rules.
11. 2007 pitching limitations per day: 17-19 – 105; 13-16 – 95; 11-12 – 85; 9-10 – 75. Home team scorekeeper will keep the official count on delivered pitches. Intentional walks are allowed with no delivered pitches.
|